ServerConfig

Struct ServerConfig 

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pub struct ServerConfig {
    pub bind_addr: String,
    pub max_clients: usize,
    pub max_payload: usize,
    pub idle_timeout: Duration,
    pub ping_interval: Duration,
    pub channel_capacity: usize,
}
Expand description

Server configuration.

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§bind_addr: String§max_clients: usize§max_payload: usize§idle_timeout: Duration

Max time without receiving any frame from a client. This is a raw read inactivity timeout: if the server gets nothing for this duration, the client is disconnected with SyncError::IdleTimeout.

Pong responses to server pings count as activity and reset this timer.

See also: ping_interval for protocol-level liveness (server sends Ping, expects Pong before next tick).

§ping_interval: Duration

How often the server sends Ping to clients. The pong deadline is one full ping_interval — if no Pong arrives before the next tick, the client is disconnected with SyncError::PingTimeout.

§channel_capacity: usize

Per-client write channel capacity. Frames are dropped when the channel is full (with on_backpressure hook). Higher values buffer more for bursty games; lower values keep latency tight.

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impl Clone for ServerConfig

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fn clone(&self) -> ServerConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ServerConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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